Delve into a nightmarish collection of adventures, featuring a bestiary of over 100 creatures!
Librus Nocturnum contains the following adventures for levels 0-12:
- Zombies Attack! – Level 0
Take on the role of commoner survivors and live to tell your tale! - Death by Lanternlight – Level 1
A chance stop at a wayside inn reveals death, sorrow, and a ghostly apparition. - The Ageless Bones – Level 2
One woman’s desire to reclaim her youth has dire consequences for this small village. - The Fog of Waymoor – Level 3
The sins of the past catch up with the hubris of one man who believes he deserves better. - Feast of the Damned – Level 4
You’ve been invited to stay the night at the manor house of a much-beloved noble family, but is everything as it seems? - Sleepless in Scarsnik – Level 5
The mining town of Scarsnik is going mad with sleep deprivation, but not for the reasons they think. - In the Name of Science – Level 6
One man will stop at nothing to bring his family back from the dead. - Midnight in Middledew – Level 7
A family curse is let loose and begins to run rampant in this remote village. - Hell Comes Knocking – Level 8
When the local church turns away from their god, something else answers their prayers. - Castle in the Storm – Level 9
An ice storm isolates hundreds of people inside the walls of a castle, and something inside cannot hold its hunger any longer. - Inn to the Nightmare – Level 10
Another chance stop at a wayside inn paves the path toward a strange dream world where the only escape is through a forest of nightmares. - A Pact of Blood and Ice – Level 11
Face the icy terrors of the tallest mountain in the region to discover the terrible secrets of this prosperous mountain village. - Embers of Hubris – Level 12
Inside an infinite and ever-expanding cathedral, a cult of madness worships The Architect while a band of stranded survivors fights to survive and escape.
George –
I’ve been using ‘Librus Nocturnum’ for my ongoing campaign, and its been a blast! The adventures are well structured and easy to adapt, and fit seamlessly into my own world. Some encounters required a bit of tweaking to match my party’s level, but the content is versatile enough to suit any DM’s needs.
Dungeon of Terra –
Excellent, well laid out book. Paper and binding (which is stitch binding) is of great quality.
The level 0 adventure also looks like a blast to play!
Brent –
Well written and well designed anthology that really embraces its theme. 5 stars.
Tony –
So much fun to be had here. Running the adventures for Halloween this year and my players are loving it!
Jacob Hatfield –
Some of the most well-written modules I’ve ever run. Layout is perfectly easy to follow as DM, without confusingly hidden information. Maps are amazing, and I recommend the digital, but I run online rather than at a physical table. The fact each adventure is written for a certain level is so helpful when looking for a one-shot or plug-and-play at the characters’ level in a longer campaign.