Category Archives: Storytelling

20 Horror Encounters For Your D&D Game

Horror is a difficult genre to portray in Dungeons & Dragons, for the simple fact that it’s a power fantasy. Horror primarily grows from the helplessness of the protagonist, whether they’re facing an unrelenting killer, space aliens, or the environment themselves. In D&D, each character is an action hero at worst, and a superhero at […]

D&D Sucks for Horror (and here’s what you can do about it)

I’ve heard it said that Dungeons & Dragons is, at its heart, a horror game. After all, what’s scarier than the idea of going down into a dark hole in the ground that’s populated by all manner of beasts, undead, and demons? Who knows what other terrors are lurking in those dark corridors? Who knows […]

Alternatives to “You meet in a tavern”

Alternatives to "You meet in a tavern"

The good-old-fashioned tavern setting has been the de facto standard for starting off a new tabletop RPG adventure for as long as anyone can remember. Sure it’s cliché, but clichés exist for a reason: they work! Despite the fact that it works, however, you might not want to start off all of your adventures like […]

The Little Moments

It’s the final showdown. Your party is face-to-face with the ancient dragon. You roll initiative and charge into battle! Spells fire left and right, shattered stone rains down, and the rogue is running across the wall and shouting “PARKOUR!” before landing on the dragon’s head and lassoing it with a chain. Like anyone else, I […]

What can snow globes teach us about game design?

You can learn a lot from a snow globe. Like how to design a good Dungeons & Dragons adventure for mass distribution! The design of snow globes embody many of the same principles behind some of our favorite adventure modules. .Watch the video below, or continue reading after the break to find out more! Have […]